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Class DungeonGeneratorCallbacksGrid3D

Class that makes it possible to run callbacks with given priorities (order).

Inheritance
System.Object
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>
DungeonGeneratorCallbacksGrid3D
Implements
IPriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>
Inherited Members
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.RegisterCallback(Int32, DungeonGeneratorPostProcessingCallbackGrid3D, Boolean)
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.RegisterCallbackAfter(Int32, DungeonGeneratorPostProcessingCallbackGrid3D, Boolean)
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.RegisterCallbackBefore(Int32, DungeonGeneratorPostProcessingCallbackGrid3D, Boolean)
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.RegisterCallbackInsteadOf(Int32, DungeonGeneratorPostProcessingCallbackGrid3D)
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.RegisterBeforeAll(DungeonGeneratorPostProcessingCallbackGrid3D)
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.RegisterAfterAll(DungeonGeneratorPostProcessingCallbackGrid3D)
PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>.GetCallbacks()
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public class DungeonGeneratorCallbacksGrid3D : PriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>, IPriorityCallbacks<DungeonGeneratorPostProcessingCallbackGrid3D>

Implements

IPriorityCallbacks<TCallback>
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