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Class DungeonGeneratorGrid2D

Dungeon generator. All logic is currently inherited from DungeonGeneratorBase.

Inheritance
System.Object
VersionedMonoBehaviour
LevelGeneratorBase<DungeonGeneratorPayloadGrid2D>
DungeonGeneratorBaseGrid2D
DungeonGeneratorGrid2D
Implements
ISerializationCallbackReceiver
ILevelGenerator
Inherited Members
DungeonGeneratorBaseGrid2D.InputType
DungeonGeneratorBaseGrid2D.CustomInputTask
DungeonGeneratorBaseGrid2D.ThrowExceptionImmediately
DungeonGeneratorBaseGrid2D.FixedLevelGraphConfig
DungeonGeneratorBaseGrid2D.GeneratorConfig
DungeonGeneratorBaseGrid2D.PostProcessConfig
DungeonGeneratorBaseGrid2D.CustomPostProcessTasks
DungeonGeneratorBaseGrid2D.OtherConfig
DungeonGeneratorBaseGrid2D.AdvancedConfig
DungeonGeneratorBaseGrid2D.UseRandomSeed
DungeonGeneratorBaseGrid2D.RandomGeneratorSeed
DungeonGeneratorBaseGrid2D.GenerateOnStart
DungeonGeneratorBaseGrid2D.ThrowExceptionsImmediately
DungeonGeneratorBaseGrid2D.DisableCustomPostProcessing
DungeonGeneratorBaseGrid2D.Start()
DungeonGeneratorBaseGrid2D.GetPipelineItemsAndPayload()
DungeonGeneratorBaseGrid2D.GetInputTask()
DungeonGeneratorBaseGrid2D.GetGeneratorTask()
DungeonGeneratorBaseGrid2D.GetPostProcessingTask()
DungeonGeneratorBaseGrid2D.GetTilemapLayersHandler()
DungeonGeneratorBaseGrid2D.InitializePayload()
DungeonGeneratorBaseGrid2D.ExportMapDescription()
DungeonGeneratorBaseGrid2D.OnUpgradeSerializedData(Int32)
LevelGeneratorBase<DungeonGeneratorPayloadGrid2D>.PipelineRunner
LevelGeneratorBase<DungeonGeneratorPayloadGrid2D>.EnableDiagnostics
LevelGeneratorBase<DungeonGeneratorPayloadGrid2D>.GetRandomNumbersGenerator(Boolean, Int32)
LevelGeneratorBase<DungeonGeneratorPayloadGrid2D>.Generate()
LevelGeneratorBase<DungeonGeneratorPayloadGrid2D>.GenerateCoroutine()
VersionedMonoBehaviour.OnBeforeSerialize()
VersionedMonoBehaviour.OnAfterDeserialize()
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public class DungeonGeneratorGrid2D : DungeonGeneratorBaseGrid2D, ISerializationCallbackReceiver, ILevelGenerator
Remarks

This file is temporarily empty to make it easier to adapt the new classNameGrid2D naming convention. The motivation for this action is to prevent name clashes in the future when/if a 3D version is released.

See for an actual implementation. The DungeonGenerator class is now obsolete and will be removed in a future release. When that happens, the implementation of DungeonGenerator will move to this file.

Implements

ISerializationCallbackReceiver
ILevelGenerator
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