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Class CustomEditorControlsRoom

Simple custom room to demonstrate custom editor controls.

Inheritance
System.Object
RoomBase
CustomEditorControlsRoom
Inherited Members
RoomBase.Position
RoomBase.ToString()
RoomBase.GetEditorStyle(Boolean)
RoomBase.OnValidate()
Namespace: Edgar.Unity.Examples.CustomEditorControls
Assembly: cs.temp.dll.dll
Syntax
public class CustomEditorControlsRoom : RoomBase

Fields

Type

Type of the room.

Declaration
public CustomEditorControlsRoom.RoomType Type
Field Value
Type Description
CustomEditorControlsRoom.RoomType

Methods

GetDisplayName()

Declaration
public override string GetDisplayName()
Returns
Type Description
System.String
Overrides
RoomBase.GetDisplayName()

GetRoomTemplates()

Declaration
public override List<GameObject> GetRoomTemplates()
Returns
Type Description
System.Collections.Generic.List<GameObject>
Overrides
RoomBase.GetRoomTemplates()
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