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Namespace Edgar.Unity.Examples.PC2D

Classes

EasingFunctions

Globals

Input

MovingPlatformMotor2D

PlatformerAnimation2D

This is a very very very simple example of how an animation system could query information from the motor to set state. This can be done to explicitly play states, as is below, or send triggers, float, or bools to the animator. Most likely this will need to be written to suit your game's needs.

PlatformerMotor2D

PlayerController2D

This class is a simple example of how to build a controller that interacts with PlatformerMotor2D.

Enums

EasingFunctions.Functions

PlatformerMotor2D.CollidedArea

The surfaces the motor may be colliding against.

PlatformerMotor2D.CollidedSurface

The surfaces the motor may be colliding against.

PlatformerMotor2D.LadderZone

Zone in the ladder, to handle input properly

PlatformerMotor2D.MotorState

The states the motor can be in.

Delegates

EasingFunctions.EasingFunc

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