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Interface ITilemapLayersHandlerGrid2D

Interface for handling tilemap layers.

Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public interface ITilemapLayersHandlerGrid2D

Methods

InitializeTilemaps(GameObject)

Initializes the structure of tilemaps of a given gameObject.

Declaration
void InitializeTilemaps(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject

Parent GameObject of created tilemaps.

Remarks

Adds child GameObjects with tilemap components attached. Multiple tilemaps are used to layer individual tiles over one another. This is also the place to add colliders and setup sorting order.

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