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Class LevelDescriptionBase

Inheritance
System.Object
LevelDescriptionBase
LevelDescriptionGrid2D
LevelDescriptionGrid3D
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public abstract class LevelDescriptionBase

Fields

Connections

Declaration
protected List<ConnectionBase> Connections
Field Value
Type Description
System.Collections.Generic.List<ConnectionBase>

CorridorRoomDescriptions

Declaration
protected List<RoomDescriptionGrid2D> CorridorRoomDescriptions
Field Value
Type Description
System.Collections.Generic.List<RoomDescriptionGrid2D>

CorridorToConnectionMapping

Declaration
protected TwoWayDictionary<RoomBase, ConnectionBase> CorridorToConnectionMapping
Field Value
Type Description
TwoWayDictionary<RoomBase, ConnectionBase>

LevelDescription

Declaration
protected LevelDescriptionGrid2D<RoomBase> LevelDescription
Field Value
Type Description
Edgar.Unity.LevelDescriptionGrid2D<RoomBase>

PrefabToRoomTemplateMapping

Declaration
protected TwoWayDictionary<GameObject, RoomTemplateGrid2D> PrefabToRoomTemplateMapping
Field Value
Type Description
TwoWayDictionary<GameObject, RoomTemplateGrid2D>

Methods

AddConnection(ConnectionBase)

Adds a given connection without a corridor between the two rooms.

Declaration
public void AddConnection(ConnectionBase connection)
Parameters
Type Name Description
ConnectionBase connection

Connection that is added to the level description

AddCorridorConnection(ConnectionBase, RoomBase, List<GameObject>)

Adds a given connection together with a corridor room between the two rooms.

Declaration
public void AddCorridorConnection(ConnectionBase connection, RoomBase corridorRoom, List<GameObject> corridorRoomTemplates)
Parameters
Type Name Description
ConnectionBase connection

Connection that is added to the level description

RoomBase corridorRoom

Room that represents the corridor room between the two rooms from the connection

System.Collections.Generic.List<GameObject> corridorRoomTemplates

Room templates that are available for the corridor

AddRoom(RoomBase, List<GameObject>)

Adds a given room together with a list of available room templates.

Declaration
public void AddRoom(RoomBase room, List<GameObject> roomTemplates)
Parameters
Type Name Description
RoomBase room

Room that is added to the level description.

System.Collections.Generic.List<GameObject> roomTemplates

Room templates that are available for the room.

GetGraph()

Gets the graph of rooms.

Declaration
public IGraph<RoomBase> GetGraph()
Returns
Type Description
IGraph<RoomBase>
Remarks

The graph is not updated when new rooms are added to the level description. Adding rooms to the graph does not update the level description. This behaviour may change in the future.

GetGraphWithCorridors()

Gets the graph of rooms where also corridors are considered to be rooms.

Declaration
public IGraph<RoomBase> GetGraphWithCorridors()
Returns
Type Description
IGraph<RoomBase>
Remarks

The graph is not updated when new rooms are added to the level description. Adding rooms to the graph does not update the level description. This behaviour may change in the future.

TryGetRoomTemplate(GameObject, out RoomTemplateGrid2D, out ActionResult)

Declaration
protected abstract bool TryGetRoomTemplate(GameObject roomTemplatePrefab, out RoomTemplateGrid2D roomTemplate, out ActionResult result)
Parameters
Type Name Description
GameObject roomTemplatePrefab
RoomTemplateGrid2D roomTemplate
ActionResult result
Returns
Type Description
System.Boolean
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