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Class MinimapPostProcessGrid2D

Post-processing task that computes tiles for the minimap.

Inheritance
System.Object
DungeonGeneratorPostProcessingGrid2D
MinimapPostProcessGrid2D
Implements
IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>
Inherited Members
DungeonGeneratorPostProcessingGrid2D.Random
DungeonGeneratorPostProcessingGrid2D.RegisterCallbacks(DungeonGeneratorCallbacksGrid2D)
DungeonGeneratorPostProcessingGrid2D.SetRandomGenerator(Random)
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public class MinimapPostProcessGrid2D : DungeonGeneratorPostProcessingGrid2D, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>

Fields

Layer

Declaration
public int Layer
Field Value
Type Description
System.Int32

Layers

Declaration
public MinimapLayer[] Layers
Field Value
Type Description
MinimapLayer[]

UseMultipleTilemaps

Declaration
public bool UseMultipleTilemaps
Field Value
Type Description
System.Boolean

Methods

Run(DungeonGeneratorLevelGrid2D)

Declaration
public override void Run(DungeonGeneratorLevelGrid2D level)
Parameters
Type Name Description
DungeonGeneratorLevelGrid2D level
Overrides
DungeonGeneratorPostProcessingGrid2D.Run(DungeonGeneratorLevelGrid2D)

Implements

IDungeonGeneratorPostProcessing<TLevel, TCallbacks>
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