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Class MinimapPostProcessLegacy

Inheritance
System.Object
DungeonGeneratorPostProcessingGrid2D
MinimapPostProcessLegacy
Implements
IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>
Inherited Members
DungeonGeneratorPostProcessingGrid2D.Random
DungeonGeneratorPostProcessingGrid2D.RegisterCallbacks(DungeonGeneratorCallbacksGrid2D)
DungeonGeneratorPostProcessingGrid2D.SetRandomGenerator(Random)
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public class MinimapPostProcessLegacy : DungeonGeneratorPostProcessingGrid2D, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>

Fields

FloorColor

Declaration
public Color FloorColor
Field Value
Type Description
Color

FloorTilemaps

Declaration
public string FloorTilemaps
Field Value
Type Description
System.String

Layer

Declaration
public int Layer
Field Value
Type Description
System.Int32

WallsColor

Declaration
public Color WallsColor
Field Value
Type Description
Color

WallSize

Declaration
public float WallSize
Field Value
Type Description
System.Single

WallsTilemaps

Declaration
public string WallsTilemaps
Field Value
Type Description
System.String

Methods

Run(DungeonGeneratorLevelGrid2D)

Declaration
public override void Run(DungeonGeneratorLevelGrid2D level)
Parameters
Type Name Description
DungeonGeneratorLevelGrid2D level
Overrides
DungeonGeneratorPostProcessingGrid2D.Run(DungeonGeneratorLevelGrid2D)

Implements

IDungeonGeneratorPostProcessing<TLevel, TCallbacks>
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