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Class PostProcessingUtilsGrid3D

Builtin post-processing logic for the Grid3D generator.

Inheritance
System.Object
PostProcessingUtilsGrid3D
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public static class PostProcessingUtilsGrid3D

Methods

CenterLevel(DungeonGeneratorLevelGrid3D)

Moves the level so that it is centered.

Declaration
public static void CenterLevel(DungeonGeneratorLevelGrid3D level)
Parameters
Type Name Description
DungeonGeneratorLevelGrid3D level

GetLevelCenter(DungeonGeneratorLevelGrid3D)

Gets the center of a given level.

Declaration
public static Vector3 GetLevelCenter(DungeonGeneratorLevelGrid3D level)
Parameters
Type Name Description
DungeonGeneratorLevelGrid3D level
Returns
Type Description
Vector3

ProcessConnectorsAndBlockers(DungeonGeneratorLevelGrid3D, ConnectorsModeGrid3D, Boolean)

Processes connector and blockers of a given level.

Declaration
public static void ProcessConnectorsAndBlockers(DungeonGeneratorLevelGrid3D level, ConnectorsModeGrid3D addConnectors, bool addBlockers)
Parameters
Type Name Description
DungeonGeneratorLevelGrid3D level
ConnectorsModeGrid3D addConnectors
System.Boolean addBlockers

ProcessConnectorsAndBlockers(DungeonGeneratorLevelGrid3D, RoomInstanceGrid3D, ConnectorsModeGrid3D, Boolean)

Process connectors and blockers of a given room instance.

Declaration
public static void ProcessConnectorsAndBlockers(DungeonGeneratorLevelGrid3D level, RoomInstanceGrid3D roomInstance, ConnectorsModeGrid3D addConnectors, bool addBlockers)
Parameters
Type Name Description
DungeonGeneratorLevelGrid3D level
RoomInstanceGrid3D roomInstance
ConnectorsModeGrid3D addConnectors
System.Boolean addBlockers
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