Class DungeonGeneratorPostProcessingComponentGrid3D
Base class for post-processing logic implemented as a MonoBehaviour.
Inheritance
System.Object
DungeonGeneratorPostProcessingComponentGrid3D
Assembly: cs.temp.dll.dll
Syntax
public abstract class DungeonGeneratorPostProcessingComponentGrid3D : MonoBehaviour, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid3D, DungeonGeneratorCallbacksGrid3D>
Properties
Random
Declaration
public Random Random { get; }
Property Value
Methods
RegisterCallbacks(DungeonGeneratorCallbacksGrid3D)
Declaration
public virtual void RegisterCallbacks(DungeonGeneratorCallbacksGrid3D callbacks)
Parameters
Run(DungeonGeneratorLevelGrid3D)
Runs the post-processing logic with a given generated level and corresponding level description.
Declaration
public virtual void Run(DungeonGeneratorLevelGrid3D level)
Parameters
SetRandomGenerator(Random)
Declaration
public void SetRandomGenerator(Random random)
Parameters
Type |
Name |
Description |
Random |
random |
|
Implements