Class DungeonGeneratorPostProcessingComponentGrid3D
Base class for post-processing logic implemented as a MonoBehaviour.
Inheritance
System.Object
DungeonGeneratorPostProcessingComponentGrid3D
Implements
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public abstract class DungeonGeneratorPostProcessingComponentGrid3D : MonoBehaviour, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid3D, DungeonGeneratorCallbacksGrid3D>
Properties
Random
Declaration
public Random Random { get; }
Property Value
Type | Description |
---|---|
Random |
Methods
RegisterCallbacks(DungeonGeneratorCallbacksGrid3D)
Declaration
public virtual void RegisterCallbacks(DungeonGeneratorCallbacksGrid3D callbacks)
Parameters
Type | Name | Description |
---|---|---|
DungeonGeneratorCallbacksGrid3D | callbacks |
Run(DungeonGeneratorLevelGrid3D)
Runs the post-processing logic with a given generated level and corresponding level description.
Declaration
public virtual void Run(DungeonGeneratorLevelGrid3D level)
Parameters
Type | Name | Description |
---|---|---|
DungeonGeneratorLevelGrid3D | level |
SetRandomGenerator(Random)
Declaration
public void SetRandomGenerator(Random random)
Parameters
Type | Name | Description |
---|---|---|
Random | random |