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Class DungeonTilemapLayersHandlerGrid2D

Inheritance
System.Object
DungeonTilemapLayersHandlerGrid2D
Implements
ITilemapLayersHandlerGrid2D
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public class DungeonTilemapLayersHandlerGrid2D : ITilemapLayersHandlerGrid2D

Methods

AddCompositeCollider(GameObject)

Declaration
protected void AddCompositeCollider(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject

CreateTilemapGameObject(String, GameObject, Int32)

Declaration
protected GameObject CreateTilemapGameObject(string name, GameObject parentObject, int sortingOrder)
Parameters
Type Name Description
System.String name
GameObject parentObject
System.Int32 sortingOrder
Returns
Type Description
GameObject

InitializeTilemaps(GameObject)

Initializes individual tilemap layers.

Declaration
public void InitializeTilemaps(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject

Implements

ITilemapLayersHandlerGrid2D
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