Class ExpandableAttribute
Use this property on a ScriptableObject type to allow the editors drawing the field to draw an expandable area that allows for changing the values on the object without having to change editor.
Inheritance
System.Object
ExpandableAttribute
Namespace: Edgar.Unity.Editor
Assembly: cs.temp.dll.dll
Syntax
public class ExpandableAttribute : PropertyAttribute
Constructors
ExpandableAttribute()
Declaration
public ExpandableAttribute()