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Class Example1PostProcessing

Inheritance
System.Object
DungeonGeneratorPostProcessingGrid2D
Example1PostProcessing
Implements
IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>
Inherited Members
DungeonGeneratorPostProcessingGrid2D.Random
DungeonGeneratorPostProcessingGrid2D.RegisterCallbacks(DungeonGeneratorCallbacksGrid2D)
DungeonGeneratorPostProcessingGrid2D.SetRandomGenerator(Random)
Namespace: Edgar.Unity.Examples.Example1
Assembly: cs.temp.dll.dll
Syntax
public class Example1PostProcessing : DungeonGeneratorPostProcessingGrid2D, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>

Fields

EnemySpawnChance

Declaration
public float EnemySpawnChance
Field Value
Type Description
System.Single

Methods

Run(DungeonGeneratorLevelGrid2D)

Declaration
public override void Run(DungeonGeneratorLevelGrid2D level)
Parameters
Type Name Description
DungeonGeneratorLevelGrid2D level
Overrides
DungeonGeneratorPostProcessingGrid2D.Run(DungeonGeneratorLevelGrid2D)

Implements

IDungeonGeneratorPostProcessing<TLevel, TCallbacks>
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