Namespace Edgar.Unity.Examples.Example1
Classes
Example1Door
Example implementation of doors that are opened (disabled) after pressing E if the player is near enough.
Example1Exit
Example implementation of an exit is activated by pressing E and loads the next level.
Example1GameManager
Example of a simple game manager that uses the DungeonGeneratorRunner to generate levels.
Example1PostProcessing
Example1PostProcessingComponent
The logic in this class is the same as in Example1PostProcessing but implemented as a component rather than a scriptable object.