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Namespace Edgar.Unity.Examples.Example1

Classes

Example1Door

Example implementation of doors that are opened (disabled) after pressing E if the player is near enough.

Example1Exit

Example implementation of an exit is activated by pressing E and loads the next level.

Example1GameManager

Example of a simple game manager that uses the DungeonGeneratorRunner to generate levels.

Example1PostProcessing

Example1PostProcessingComponent

The logic in this class is the same as in Example1PostProcessing but implemented as a component rather than a scriptable object.

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