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Class Example2GameManager

Example of a simple game manager that uses the DungeonGeneratorRunner to generate levels.

Inheritance
System.Object
GameManagerBase<Example2GameManager>
Example2GameManager
Inherited Members
GameManagerBase<Example2GameManager>.Instance
GameManagerBase<Example2GameManager>.Canvas
GameManagerBase<Example2GameManager>.Awake()
GameManagerBase<Example2GameManager>.SingletonAwake()
GameManagerBase<Example2GameManager>.SetLevelInfo(String)
GameManagerBase<Example2GameManager>.ShowLoadingScreen(String, String)
GameManagerBase<Example2GameManager>.GetCanvas()
GameManagerBase<Example2GameManager>.HideLoadingScreen()
Namespace: Edgar.Unity.Examples.Example2
Assembly: cs.temp.dll.dll
Syntax
public class Example2GameManager : GameManagerBase<Example2GameManager>

Methods

LoadNextLevel()

Declaration
public override void LoadNextLevel()
Overrides
Edgar.Unity.Examples.GameManagerBase<Edgar.Unity.Examples.Example2.Example2GameManager>.LoadNextLevel()

Update()

Declaration
public void Update()
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