Class GungeonGameManager
Example of a simple game manager that uses the DungeonGeneratorRunner to generate levels.
Inheritance
System.Object
GungeonGameManager
Assembly: cs.temp.dll.dll
Syntax
public class GungeonGameManager : GameManagerBase<GungeonGameManager>
Fields
CurrentLevelGraph
Declaration
public LevelGraph CurrentLevelGraph
Field Value
Random
Declaration
Field Value
Stage
Declaration
Field Value
Type |
Description |
System.Int32 |
|
Methods
LoadNextLevel()
Declaration
public override void LoadNextLevel()
Overrides
Edgar.Unity.Examples.GameManagerBase<Edgar.Unity.Examples.Gungeon.GungeonGameManager>.LoadNextLevel()
OnRoomEnter(RoomInstanceGrid2D)
Declaration
public void OnRoomEnter(RoomInstanceGrid2D roomInstance)
Parameters
OnRoomLeave(RoomInstanceGrid2D)
Declaration
public void OnRoomLeave(RoomInstanceGrid2D roomInstance)
Parameters
Update()
Declaration