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Class MetroidvaniaPlatformerAnimation2D

This is a very very very simple example of how an animation system could query information from the motor to set state. This can be done to explicitly play states, as is below, or send triggers, float, or bools to the animator. Most likely this will need to be written to suit your game's needs.

Inheritance
System.Object
MetroidvaniaPlatformerAnimation2D
Namespace: Edgar.Unity.Examples.Metroidvania
Assembly: cs.temp.dll.dll
Syntax
public class MetroidvaniaPlatformerAnimation2D : MonoBehaviour

Fields

jumpRotationSpeed

Declaration
public float jumpRotationSpeed
Field Value
Type Description
System.Single

visualChild

Declaration
public GameObject visualChild
Field Value
Type Description
GameObject
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