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Namespace Edgar.Unity.Examples.Metroidvania

Classes

MetroidvaniaCameraController

MetroidvaniaConnection

MetroidvaniaGameManager

MetroidvaniaInputSetupTask

MetroidvaniaParallax

MetroidvaniaPatrol

MetroidvaniaPlatformerAnimation2D

This is a very very very simple example of how an animation system could query information from the motor to set state. This can be done to explicitly play states, as is below, or send triggers, float, or bools to the animator. Most likely this will need to be written to suit your game's needs.

MetroidvaniaPlayerController

MetroidvaniaPostProcessingTask

MetroidvaniaRooftopInputSetup

MetroidvaniaRooftopPostProcessTask

MetroidvaniaRooftopRoomTemplatesConfig

MetroidvaniaRoom

MetroidvaniaRoomTemplateInitializer

MetroidvaniaRoomTemplatesConfig

Enums

MetroidvaniaLevelType

MetroidvaniaRoomType

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