Namespace Edgar.Unity.Examples.Metroidvania
Classes
MetroidvaniaCameraController
MetroidvaniaConnection
MetroidvaniaGameManager
MetroidvaniaInputSetupTask
MetroidvaniaParallax
MetroidvaniaPatrol
MetroidvaniaPlatformerAnimation2D
This is a very very very simple example of how an animation system could query information from the motor to set state. This can be done to explicitly play states, as is below, or send triggers, float, or bools to the animator. Most likely this will need to be written to suit your game's needs.