Show / Hide Table of Contents

Class Platformer3GameManager

Example of a simple game manager that uses the DungeonGeneratorRunner to generate levels.

Inheritance
System.Object
GameManagerBase<Platformer3GameManager>
Platformer3GameManager
Inherited Members
GameManagerBase<Platformer3GameManager>.Instance
GameManagerBase<Platformer3GameManager>.Canvas
GameManagerBase<Platformer3GameManager>.Awake()
GameManagerBase<Platformer3GameManager>.SingletonAwake()
GameManagerBase<Platformer3GameManager>.SetLevelInfo(String)
GameManagerBase<Platformer3GameManager>.ShowLoadingScreen(String, String)
GameManagerBase<Platformer3GameManager>.GetCanvas()
GameManagerBase<Platformer3GameManager>.HideLoadingScreen()
Namespace: Edgar.Unity.Examples.Scripts
Assembly: cs.temp.dll.dll
Syntax
public class Platformer3GameManager : GameManagerBase<Platformer3GameManager>

Methods

LoadNextLevel()

Declaration
public override void LoadNextLevel()
Overrides
Edgar.Unity.Examples.GameManagerBase<Edgar.Unity.Examples.Scripts.Platformer3GameManager>.LoadNextLevel()

Update()

Declaration
public void Update()
In This Article
Back to top Generated by DocFX