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Class Example1GameManager

Example of a simple game manager that uses the DungeonGeneratorRunner to generate levels.

Inheritance
System.Object
GameManagerBase<Example1GameManager>
Example1GameManager
Inherited Members
GameManagerBase<Example1GameManager>.Instance
GameManagerBase<Example1GameManager>.Canvas
GameManagerBase<Example1GameManager>.Awake()
GameManagerBase<Example1GameManager>.SingletonAwake()
GameManagerBase<Example1GameManager>.SetLevelInfo(String)
GameManagerBase<Example1GameManager>.ShowLoadingScreen(String, String)
GameManagerBase<Example1GameManager>.GetCanvas()
GameManagerBase<Example1GameManager>.HideLoadingScreen()
Namespace: Edgar.Unity.Examples.Example1
Assembly: cs.temp.dll.dll
Syntax
public class Example1GameManager : GameManagerBase<Example1GameManager>

Methods

LoadNextLevel()

Declaration
public override void LoadNextLevel()
Overrides
Edgar.Unity.Examples.GameManagerBase<Edgar.Unity.Examples.Example1.Example1GameManager>.LoadNextLevel()

Update()

Declaration
public void Update()
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