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Class Example1PostProcessingComponent

The logic in this class is the same as in Example1PostProcessing but implemented as a component rather than a scriptable object.

Inheritance
System.Object
DungeonGeneratorPostProcessingComponentGrid2D
Example1PostProcessingComponent
Implements
IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>
Inherited Members
DungeonGeneratorPostProcessingComponentGrid2D.Random
DungeonGeneratorPostProcessingComponentGrid2D.SetRandomGenerator(Random)
DungeonGeneratorPostProcessingComponentGrid2D.RegisterCallbacks(DungeonGeneratorCallbacksGrid2D)
Namespace: Edgar.Unity.Examples.Example1
Assembly: cs.temp.dll.dll
Syntax
public class Example1PostProcessingComponent : DungeonGeneratorPostProcessingComponentGrid2D, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>

Fields

EnemySpawnChance

Declaration
public float EnemySpawnChance
Field Value
Type Description
System.Single

Methods

Run(DungeonGeneratorLevelGrid2D)

Declaration
public override void Run(DungeonGeneratorLevelGrid2D level)
Parameters
Type Name Description
DungeonGeneratorLevelGrid2D level
Overrides
DungeonGeneratorPostProcessingComponentGrid2D.Run(DungeonGeneratorLevelGrid2D)

Implements

IDungeonGeneratorPostProcessing<TLevel, TCallbacks>
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