Class Example1PostProcessingComponent
The logic in this class is the same as in Example1PostProcessing but implemented as a component rather than a scriptable object.
Inheritance
System.Object
Example1PostProcessingComponent
Implements
Inherited Members
Namespace: Edgar.Unity.Examples.Example1
Assembly: cs.temp.dll.dll
Syntax
public class Example1PostProcessingComponent : DungeonGeneratorPostProcessingComponentGrid2D, IDungeonGeneratorPostProcessing<DungeonGeneratorLevelGrid2D, DungeonGeneratorCallbacksGrid2D>
Fields
EnemySpawnChance
Declaration
public float EnemySpawnChance
Field Value
Type | Description |
---|---|
System.Single |
Methods
Run(DungeonGeneratorLevelGrid2D)
Declaration
public override void Run(DungeonGeneratorLevelGrid2D level)
Parameters
Type | Name | Description |
---|---|---|
DungeonGeneratorLevelGrid2D | level |