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Class GungeonTilemapLayersHandler

Inheritance
System.Object
TilemapLayersHandlerBaseGrid2D
GungeonTilemapLayersHandler
Implements
ITilemapLayersHandlerGrid2D
Namespace: Edgar.Unity.Examples.Gungeon
Assembly: cs.temp.dll.dll
Syntax
public class GungeonTilemapLayersHandler : TilemapLayersHandlerBaseGrid2D, ITilemapLayersHandlerGrid2D

Methods

AddCompositeCollider(GameObject, Boolean)

Declaration
protected void AddCompositeCollider(GameObject gameObject, bool isTrigger = false)
Parameters
Type Name Description
GameObject gameObject
System.Boolean isTrigger

CreateTilemapGameObject(String, GameObject, Int32)

Declaration
protected GameObject CreateTilemapGameObject(string name, GameObject parentObject, int sortingOrder)
Parameters
Type Name Description
System.String name
GameObject parentObject
System.Int32 sortingOrder
Returns
Type Description
GameObject

InitializeTilemaps(GameObject)

Initializes individual tilemap layers.

Declaration
public override void InitializeTilemaps(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject
Overrides
TilemapLayersHandlerBaseGrid2D.InitializeTilemaps(GameObject)

Implements

ITilemapLayersHandlerGrid2D
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