Class GungeonTilemapLayersHandler
Inheritance
System.Object
GungeonTilemapLayersHandler
Assembly: cs.temp.dll.dll
Syntax
public class GungeonTilemapLayersHandler : TilemapLayersHandlerBaseGrid2D, ITilemapLayersHandlerGrid2D
Methods
AddCompositeCollider(GameObject, Boolean)
Declaration
protected void AddCompositeCollider(GameObject gameObject, bool isTrigger = false)
Parameters
Type |
Name |
Description |
GameObject |
gameObject |
|
System.Boolean |
isTrigger |
|
CreateTilemapGameObject(String, GameObject, Int32)
Declaration
protected GameObject CreateTilemapGameObject(string name, GameObject parentObject, int sortingOrder)
Parameters
Type |
Name |
Description |
System.String |
name |
|
GameObject |
parentObject |
|
System.Int32 |
sortingOrder |
|
Returns
Type |
Description |
GameObject |
|
InitializeTilemaps(GameObject)
Initializes individual tilemap layers.
Declaration
public override void InitializeTilemaps(GameObject gameObject)
Parameters
Type |
Name |
Description |
GameObject |
gameObject |
|
Overrides
Implements