Class TilemapLayersHandlerBaseGrid2D
Inheritance
System.Object
TilemapLayersHandlerBaseGrid2D
Implements
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public abstract class TilemapLayersHandlerBaseGrid2D : ScriptableObject, ITilemapLayersHandlerGrid2D
Methods
InitializeTilemaps(GameObject)
Initializes the structure of tilemaps of a given gameObject.
Declaration
public abstract void InitializeTilemaps(GameObject gameObject)
Parameters
Type | Name | Description |
---|---|---|
GameObject | gameObject | Parent GameObject of created tilemaps. |
Remarks
Adds child GameObjects with tilemap components attached. Multiple tilemaps are used to layer individual tiles over one another. This is also the place to add colliders and setup sorting order.