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Class TilemapLayersHandlerBaseGrid2D

Inheritance
System.Object
TilemapLayersHandlerBaseGrid2D
CustomTilemapLayersHandler
GungeonTilemapLayersHandler
Isometric1TilemapLayersHandler
CustomTilemapLayersHandlerExample
Implements
ITilemapLayersHandlerGrid2D
Namespace: Edgar.Unity
Assembly: cs.temp.dll.dll
Syntax
public abstract class TilemapLayersHandlerBaseGrid2D : ScriptableObject, ITilemapLayersHandlerGrid2D

Methods

InitializeTilemaps(GameObject)

Initializes the structure of tilemaps of a given gameObject.

Declaration
public abstract void InitializeTilemaps(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject

Parent GameObject of created tilemaps.

Remarks

Adds child GameObjects with tilemap components attached. Multiple tilemaps are used to layer individual tiles over one another. This is also the place to add colliders and setup sorting order.

Implements

ITilemapLayersHandlerGrid2D
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