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Class Isometric1TilemapLayersHandler

Inheritance
System.Object
TilemapLayersHandlerBaseGrid2D
Isometric1TilemapLayersHandler
Implements
ITilemapLayersHandlerGrid2D
Namespace: Edgar.Unity.Examples.Isometric1
Assembly: cs.temp.dll.dll
Syntax
public class Isometric1TilemapLayersHandler : TilemapLayersHandlerBaseGrid2D, ITilemapLayersHandlerGrid2D

Fields

HideCollidersLayer

Declaration
public bool HideCollidersLayer
Field Value
Type Description
System.Boolean

Methods

AddCollider(GameObject)

Declaration
protected void AddCollider(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject

CreateTilemapGameObject(String, GameObject, Int32, Single, Boolean)

Declaration
protected GameObject CreateTilemapGameObject(string name, GameObject parentObject, int sortingOrder, float level, bool addRenderer = true)
Parameters
Type Name Description
System.String name
GameObject parentObject
System.Int32 sortingOrder
System.Single level
System.Boolean addRenderer
Returns
Type Description
GameObject

InitializeTilemaps(GameObject)

Declaration
public override void InitializeTilemaps(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject
Overrides
TilemapLayersHandlerBaseGrid2D.InitializeTilemaps(GameObject)

Implements

ITilemapLayersHandlerGrid2D
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