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Class MetroidvaniaGameManager

Inheritance
System.Object
GameManagerBase<MetroidvaniaGameManager>
MetroidvaniaGameManager
Inherited Members
GameManagerBase<MetroidvaniaGameManager>.Instance
GameManagerBase<MetroidvaniaGameManager>.Canvas
GameManagerBase<MetroidvaniaGameManager>.Awake()
GameManagerBase<MetroidvaniaGameManager>.SetLevelInfo(String)
GameManagerBase<MetroidvaniaGameManager>.ShowLoadingScreen(String, String)
GameManagerBase<MetroidvaniaGameManager>.GetCanvas()
GameManagerBase<MetroidvaniaGameManager>.HideLoadingScreen()
Namespace: Edgar.Unity.Examples.Metroidvania
Assembly: cs.temp.dll.dll
Syntax
public class MetroidvaniaGameManager : GameManagerBase<MetroidvaniaGameManager>

Fields

LevelMapLayer

Declaration
public static readonly string LevelMapLayer
Field Value
Type Description
System.String

LevelType

Declaration
public MetroidvaniaLevelType LevelType
Field Value
Type Description
MetroidvaniaLevelType

StaticEnvironmentLayer

Declaration
public static readonly string StaticEnvironmentLayer
Field Value
Type Description
System.String

Methods

LevelMapSupported()

Declaration
public bool LevelMapSupported()
Returns
Type Description
System.Boolean

LoadNextLevel()

Declaration
public override void LoadNextLevel()
Overrides
Edgar.Unity.Examples.GameManagerBase<Edgar.Unity.Examples.Metroidvania.MetroidvaniaGameManager>.LoadNextLevel()

SingletonAwake()

Declaration
protected override void SingletonAwake()
Overrides
Edgar.Unity.Examples.GameManagerBase<Edgar.Unity.Examples.Metroidvania.MetroidvaniaGameManager>.SingletonAwake()

Update()

Declaration
public void Update()
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