Class RoomTemplateLoaderGrid3D
Inheritance
System.Object
RoomTemplateLoaderGrid3D
Assembly: cs.temp.dll.dll
Syntax
public class RoomTemplateLoaderGrid3D
Methods
GetBlocks(GameObject, RoomTemplateSettingsGrid3D)
Gets all the blocks from which this room template is made of.
Declaration
public static HashSet<Vector3Int> GetBlocks(GameObject roomTemplate, RoomTemplateSettingsGrid3D roomTemplateSettings)
Parameters
Returns
Type |
Description |
HashSet<Vector3Int> |
|
GetBlocksFromBlocks(GameObject, RoomTemplateSettingsGrid3D)
Declaration
public static HashSet<Vector3Int> GetBlocksFromBlocks(GameObject roomTemplate, RoomTemplateSettingsGrid3D roomTemplateSettings)
Parameters
Returns
Type |
Description |
HashSet<Vector3Int> |
|
GetBlocksFromMeshes(GameObject, RoomTemplateSettingsGrid3D)
Gets blocks from meshes found in the room template.
Declaration
public static HashSet<Vector3Int> GetBlocksFromMeshes(GameObject roomTemplate, RoomTemplateSettingsGrid3D roomTemplateSettings)
Parameters
Returns
Type |
Description |
HashSet<Vector3Int> |
|
GetBlocksRoot(GameObject)
Gets the root object that contains blocks in the room template.
Declaration
public static GameObject GetBlocksRoot(GameObject roomTemplate)
Parameters
Type |
Name |
Description |
GameObject |
roomTemplate |
|
Returns
Type |
Description |
GameObject |
|
GetOutline(GameObject)
Computes the outline of the room template.
Declaration
public static PolygonGrid2D GetOutline(GameObject roomTemplate)
Parameters
Type |
Name |
Description |
GameObject |
roomTemplate |
|
Returns
Type |
Description |
PolygonGrid2D |
Throws if outline is not valid.
|
GetPolygonFromTiles(HashSet<EdgarVector2Int>, PolygonOutlineModeGrid3D)
A more general version of the 2D algorithm that can also work with outlines made of Points (rather than tiles).
Declaration
public static PolygonGrid2D GetPolygonFromTiles(HashSet<EdgarVector2Int> points, PolygonOutlineModeGrid3D outlineMode = PolygonOutlineModeGrid3D.Points)
Parameters
Returns
Type |
Description |
PolygonGrid2D |
|
TryGetDoors(GameObject, PolygonGrid2D, out DoorLoadingResultGrid3D)
Tries to get the doors of the room template.
Declaration
public static bool TryGetDoors(GameObject roomTemplatePrefab, PolygonGrid2D checkDoorsAgainstOutline, out DoorLoadingResultGrid3D result)
Parameters
Type |
Name |
Description |
GameObject |
roomTemplatePrefab |
|
PolygonGrid2D |
checkDoorsAgainstOutline |
|
DoorLoadingResultGrid3D |
result |
|
Returns
Type |
Description |
System.Boolean |
|
TryGetRoomTemplate(GameObject, Nullable<Boolean>, Boolean, Boolean, out RoomTemplateGrid2D, out ActionResult)
Computes a room room template from a given room template game object.
Declaration
public static bool TryGetRoomTemplate(GameObject roomTemplatePrefab, bool? allowRotationOverride, bool checkOrigin, bool handleComputationMode, out RoomTemplateGrid2D roomTemplate, out ActionResult result)
Parameters
Type |
Name |
Description |
GameObject |
roomTemplatePrefab |
|
System.Nullable<System.Boolean> |
allowRotationOverride |
|
System.Boolean |
checkOrigin |
|
System.Boolean |
handleComputationMode |
|
RoomTemplateGrid2D |
roomTemplate |
|
ActionResult |
result |
|
Returns
Type |
Description |
System.Boolean |
|